Self portrait as avatar _ graphite on paper, 22 x 18.5", each, Ongoing (2014-present)

This project is a playful investigation of the various parameters offered by developers (and selected by users) in the construction of virtual identity. In the character-creation phase, video-game players typically eschew an attempt at an actual likeness in favor of embellishment, fantasy or wholesale misrepresentation. And customization software is usually so stylized that an attempt at making a ‘true’ avatar is discouraging. But that’s precisely what I’m attempting here; to generate a series of accurate avatars within a variety of character creation platforms as subjects for a series of traditional graphite self-portraits. 


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